The Viridian Isles
A downloadable game for Windows
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Explore the procedurally generated Viridian Isles, enjoy the tranquil ambience of nature reclaiming the ruins, collect orbs scattered in nooks and crannies, befriend the clunky robots, all the while learning the ins and outs of the overgrown ruins.
CONTROLS :
Left Click to Pick up and set down objects
Right Click to Push and throw objects
R to respawn
Updated:
01.07 - Now with Mouse Sensitivity and Volume settings!
01.08 - The collectibles are now orbs, to better differentiate from the charged crystals.
Status | Released |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | Squidly Games |
Made with | Unity |
Tags | 3D, 7dfps, Exploration, First-Person, Procedural Generation, PROCJAM, Relaxing, Singleplayer, Unity, Walking simulator |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
TheViridianIsles_Windows_01.08.zip 119 MB
Comments
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Those little robots are so cute!!!!!!
what a pleasant space to walk around in. I particularly liked the big swooping metal bridges between areas, and feeling all the materials with my feet.
Great game, jumping could get a bit more polish, loved pillaging ancient civilisations, would do again 12/10
Hi :D
I've been playing the game a little bit and I've tried some thing to see if I find bugs or strange glitches.I'll leave you my video here, hopefuly it's useful for the development :)
This game looks really nice! Would you consider implementing a mouse sensitivity slider? I'd love to play but every time I try to move it goes a million miles an hour :'D
Sure thing! I'll look at patching in an options menu this weekend
Thanks so much!
The platforming opportunities that the seemingly very random generation gives is really fascinating!
Very nice, reminds me of Myst.
I was surprised how playable the random level was, the connections seemed to work out really nicely.
Thanks for playing!
I tried to reign in the connections as little as possible to keep things feeling chaotic; so I'm glad you found they worked for you!